Focus Renderer¶
Copyright 2023 Ethan Christensen
Licensed under the Apache License, Version 2.0 (the “License”); you may not use this file except in compliance with the License. You may obtain a copy of the License at
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an “AS IS” BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
- class bruhanimate.bruhrenderer.focus_renderer.FocusRenderer(screen, img: List[str], frames: int = 100, frame_time: float = 0.1, effect_type: Literal['static', 'offset', 'noise', 'stars', 'plasma', 'gol', 'rain', 'matrix', 'drawlines', 'snow', 'twinkle', 'audio', 'chat', 'firework', 'fire', 'julia'] = 'static', background: str = ' ', transparent: bool = False, collision: bool = False, start_frame: int = 0, reverse: bool = False, start_reverse: int = None, loop: bool = True)[source]¶
Bases:
BaseRenderer
A Renderer that takes an image and randomly spreads the characters around the screen. The characters are then pulled to the middle of the screen
- __init__(screen, img: List[str], frames: int = 100, frame_time: float = 0.1, effect_type: Literal['static', 'offset', 'noise', 'stars', 'plasma', 'gol', 'rain', 'matrix', 'drawlines', 'snow', 'twinkle', 'audio', 'chat', 'firework', 'fire', 'julia'] = 'static', background: str = ' ', transparent: bool = False, collision: bool = False, start_frame: int = 0, reverse: bool = False, start_reverse: int = None, loop: bool = True)[source]¶
- _set_img_attributes()[source]¶
Sets attributes for the image, such as its height and width, and initializes boards to track character positions.
- update_reverse(reverse: bool, start_reverse: int) None [source]¶
Updates the state of reverse and start_reverse attributes.
- update_start_frame(frame_number)[source]¶
Updates the state of the start frame attribute.
- Parameters:
frame_number (int) – The new start frame number.
- Returns:
None