Noise Effect

Copyright 2023 Ethan Christensen

Licensed under the Apache License, Version 2.0 (the “License”); you may not use this file except in compliance with the License. You may obtain a copy of the License at

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an “AS IS” BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

class bruhanimate.bruheffect.noise_effect.NoiseEffect(buffer: Buffer, background: str, intensity: int = 200, color: bool = False)[source]

Bases: BaseEffect

A noise effect that adds random pixels to the screen with a specified intensity.

__init__(buffer: Buffer, background: str, intensity: int = 200, color: bool = False)[source]

Initializes the NoiseEffect class with a specified buffer, background color, noise intensity, and whether to use colors.

Parameters:
  • buffer (Buffer) – Effect buffer to push updates tol.

  • background (str) – Character or string for background.

  • intensity (int, optional) – How offten the nosie should update. Defaults to 200.

  • color (bool, optional) – Whether or not the effect should use color. Defaults to False.

update_intensity(intensity: int)[source]

Function to update the intensity of the effect :param intensity: new intensity

update_color(color: bool, characters: str)[source]

Function to update the color and character set for the noise.

Parameters:
  • color (bool) – Whether or not the noise should use color.

  • characters (str) – The set of characters that can be used for noise generation.

render_frame(frame_number: int)[source]

Function to render the frame with noise effect applied.

Parameters:

frame_number (int) – The current frame number being rendered.