Fire Effect

Copyright 2023 Ethan Christensen

Licensed under the Apache License, Version 2.0 (the “License”); you may not use this file except in compliance with the License. You may obtain a copy of the License at

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an “AS IS” BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

class bruhanimate.bruheffect.fire_effect.FireEffect(buffer: Buffer, background: str)[source]

Bases: BaseEffect

Class for generating a dynamic fire effect with wind and color variations. Optimized for performance using numpy arrays and pre-computed values.

__init__(buffer: Buffer, background: str)[source]

Initializes the enhanced fire effect with a buffer and a background string.

set_fire_ascii_chars(ascii_chars: str)[source]

Set the ASCII characters used for the fire effect.

This method allows customization of the ASCII character set used to represent different intensity levels of the fire effect, enabling various visual styles.

Parameters:

ascii_chars (str) – A string of exactly 10 characters that represent different intensity levels of the fire effect. Each character corresponds to increasing intensity from low to high.

Returns:

Returns nothing, but updates the ascii_chars attribute if the

provided string is valid.

Return type:

None

Note

The provided ascii_chars string must be exactly 10 characters long. If it is not, the method will return without making any changes.

set_fire_intensity(fire_intensity: float)[source]

Sets the intensity of the fire effect.

Parameters:

fire_intensity (float) – A value between 0 and 1 representing the intensity of the fire effect. Higher values result in a more intense fire.

Returns:

Returns nothing, but updates the fire_intensity attribute if the

provided value is valid.

Return type:

None

set_fire_wind(direction: float, strength: float)[source]

Sets wind parameters for the fire effect.

Parameters:
  • direction (float) – The angle of the wind in degrees (0-360).

  • strength (float) – The strength of the wind, ranging from 0.0 to 1.0.

Returns:

Updates the wind_direction and wind_strength attributes.

Return type:

None

set_fire_use_char_color(use_char_color: bool)[source]

Enables or disables the use of character color for the fire effect.

Parameters:

use_char_color (bool) – A boolean indicating whether to use character color.

Returns:

Updates the use_char_color attribute.

Return type:

None

set_fire_background_color(background_color: bool)[source]

Enables or disables the background color for the fire effect.

Parameters:

background_color (bool) – A boolean indicating whether to show the background color.

Returns:

Updates the background_color attribute.

Return type:

None

set_fire_swell(swell: bool, swell_halt: int = 1)[source]

Controls the swell effect for the fire.

Parameters:
  • swell (bool) – A boolean indicating whether to enable swell.

  • swell_halt (int) – The number of steps to halt swell before restarting.

Returns:

Updates the swell attribute and sets the initial swell delta.

Return type:

None

set_fire_turbulence(turbulence: float)[source]

Sets how chaotic the fire behaves.

Parameters:

turbulence (float) – A value between 0.0 and 1.0 representing the level of chaos.

Returns:

Updates the turbulence attribute.

Return type:

None

Note

Values closer to 0.0 result in less chaotic behavior, while values close to 1.0 result in more chaos.

set_fire_heat_spot_intensity(heat_spot_intensity: float)[source]

Sets the intensity of heat spots for the fire effect.

Parameters:

heat_spot_intensity (float) – A value between 0 and 1 representing the intensity of heat spots. Higher values result in more intense heat spots.

Returns:

Updates the heat_spot_intensity attribute if the provided value is valid.

Return type:

None

get_colored_char(intensity: float, max_intensity: float = 255.0) str[source]

Returns a colored character for the fire effect based on its intensity.

Parameters:
  • intensity (float) – The intensity of the fire at this location.

  • max_intensity (float) – The maximum possible intensity of the fire effect.

Returns:

A string representing the colored character to display at this location.

Return type:

str

update_data(frame_number: int)[source]

Updates the fire effect data for the current frame.

Parameters:

frame_number (int) – The number of the current frame.

Returns:

This method does not return any value.

Return type:

None

add_new_fire_row(frame_number: int)[source]

Adds a new row to the fire effect.

Parameters:

frame_number (int) – The number of the current frame.

Returns:

This method does not return any value.

Return type:

None

render_frame(frame_number: int)[source]

Renders the current frame of the fire effect.

Parameters:

frame_number (int) – The number of the current frame.

Returns:

This method does not return any value.

Return type:

None